Windows Phone Emulator is designed to be a desktop app that strives to imitate Windows Phone or any related device. The virtual environment provided is ideally suited for development, debugging and testing of oodles of Windows Phone applications.
The emulator sets the stage for tweaking early application prototypes by providing an isolated environment to test. One is freed from the compulsion of using a physical handset to test the various customary application development phases. This has drastically brought down the cost associated with the development of Windows Phone applications. It has further provided an easy and scalable platform for developers to put their models to work for hastening the development of useful apps.
Windows Phone Emulator has been conceptualized and actualized to set the stage for developers to drive performances comparable to a real device. This will help meeting the peripheral specifications that are typically integral parts of smooth application development.
The interaction with the phone emulator takes place on the same lines like an actual Windows Phone handset. The only point of difference is that one does not get o feel and touch the screen to swipe across the table but have to content himself by using the mouse pointer to choose and implement onscreen options.
The computer keyboard can be alternatively used for providing inputs to the phone emulator. The msdn library from Microsoft carries in detail the entire process of keyboard mapping for the emulator. However, Microsoft has issued a word of caution to the zealous developers. They should inevitably test their applications on a real device before publishing their applications in the Windows Phone marketplace to bridge over any issues that may appear to be a bottleneck.
Windows Phone Emulator has been provided with a 256 MB version with the advent of Windows Phone SDK 7.1.1 update along with the standard emulator of 512MB RAM. The emulator is incompatible with the backward development platforms of Visual Studio 2005 or Visual Studio 2008. It further fails to load Windows Phone OS images whose versions are prior to Windows Phone OS 7.0.
The applications’ performances can be tested using a plethora of device features like peripherals ranging from GPS to accelerometer, RAM, speed of processor, graphics processing unit, resolution, persistent data storage, network features, capabilities of web surfing, playback of media, keyboard inputting, language and regional settings, deployment experience and tombstoning.
Isolated storage remains available during the run of emulator. However, the data’s existence becomes null once the Windows Phone Emulator is closed. This is inclusive of files placed in the local database as such files stay in the isolated storage.
Networking support is an integral part of the emulator which does away with the need of installing additional drivers. Support is extended for simulation of accelerometer, location data and graphics processing unit provided the same is available on the developer’s computer.
Video and audio support for formats like H.264, AAC, wmv, wma, wav and vc-1 is provided. Windows Phone Emulator has taken application development to the next level with its awesome feature sets.